SKWID011
SKWID011
> Uhhh not sure, probably won't look into Oculus issues, as it's an unofficial port of Sodium that introduces new bugs. (+ 1.16, why is there an Oculus version for...
> Havent heard of that issue so far, and the 1.16 version is like 3 years old I think, so more buggy and less performant in general. It happens in...
The problem comes down to shadows being rendered differently for first and third person. In first person, the shadows are rendered a little in front of the actual model. This...
> UHHHHHHHH I kinda dont want to touch the camera at all, but this would just modify the "maximum camera distance" of f5 and set it to 0. I have...