Godot-Volumetrics-Plugin
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Godot-Volumetrics-Plugin issues
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I can save it and it's visible for windows and godot itself but only when saving new 3d texture, so I can't load 3d texture, idk
If, after creating the VolumetricFog node and VolumeProxy, the VolumeProxy gets moved in the scene tree hierarchy, the fog created by VolumeProxy dissapears.