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Moving VolumeProxy node in scene tree breaks the fog created by that volume

Open MasterOfSteel opened this issue 3 years ago • 0 comments

If, after creating the VolumetricFog node and VolumeProxy, the VolumeProxy gets moved in the scene tree hierarchy, the fog created by VolumeProxy dissapears.

MasterOfSteel avatar Mar 29 '21 22:03 MasterOfSteel