io_anim_seanim
io_anim_seanim copied to clipboard
SEAnim Plugin for Blender
when i import an animation, the bone proportions are weird, as an example, here is the cyberdemon from doom 
whenever I import an animation onto the SEModel the bones seem to get their positions messed up resulting in weird and broken animations, here's an image: https://i.imgur.com/U5JYWQx.png model and animations...
I get this error when trying to enable it: ```Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\modules\addon_utils.py", line 351, in enable mod = __import__(module_name) ModuleNotFoundError: No module named...
As I pointed out in #31, the export process removes the scaling. With this changes it works.
The export of the scales doesn't work because there is an exception when the interpreter evaluates the `(prop == pose_bone.rotation_TYPE.owner or ...)` bit. When `pose_bone` is for scaling, one of...
When I export my animation as .seanim with the plugin, I specify a directory and it says file exported, but when I go to the directory, nothing exported, blender 2.83lts
When selecting animation in Blender 2.8 and specifying the export to seamin, I get not content generated: info log: bpy.context.object.xray.motions_collection_index = 1 bpy.context.object.xray.motions_collection_index = 2 bpy.context.object.xray.motions_collection_index = 3 bpy.context.object.xray.motions_collection_index =...
[Download](https://drive.google.com/file/d/1NsxX7t2xKB2xz0XFR4NOLvkipfsgZOja/view?usp=sharing) Upon selecting the bone structure and importing the included seanim, it sets a few of the bones VERY out of place instead of keeping it near the gun model.
Help
I can't open Seanim