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SEAnim Plugin for Blender

Results 31 io_anim_seanim issues
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when i import an animation, the bone proportions are weird, as an example, here is the cyberdemon from doom ![5382c9d637f1f17e34bc5f78b3a65f5d](https://user-images.githubusercontent.com/79908490/109635414-3d36ed80-7b42-11eb-82d8-32766b87c83a.png)

whenever I import an animation onto the SEModel the bones seem to get their positions messed up resulting in weird and broken animations, here's an image: https://i.imgur.com/U5JYWQx.png model and animations...

I get this error when trying to enable it: ```Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\modules\addon_utils.py", line 351, in enable mod = __import__(module_name) ModuleNotFoundError: No module named...

As I pointed out in #31, the export process removes the scaling. With this changes it works.

The export of the scales doesn't work because there is an exception when the interpreter evaluates the `(prop == pose_bone.rotation_TYPE.owner or ...)` bit. When `pose_bone` is for scaling, one of...

When I export my animation as .seanim with the plugin, I specify a directory and it says file exported, but when I go to the directory, nothing exported, blender 2.83lts

bug

When selecting animation in Blender 2.8 and specifying the export to seamin, I get not content generated: info log: bpy.context.object.xray.motions_collection_index = 1 bpy.context.object.xray.motions_collection_index = 2 bpy.context.object.xray.motions_collection_index = 3 bpy.context.object.xray.motions_collection_index =...

[Download](https://drive.google.com/file/d/1NsxX7t2xKB2xz0XFR4NOLvkipfsgZOja/view?usp=sharing) Upon selecting the bone structure and importing the included seanim, it sets a few of the bones VERY out of place instead of keeping it near the gun model.

I can't open Seanim