io_anim_seanim
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Bones in wrong positions when importing SEAnim.
whenever I import an animation onto the SEModel the bones seem to get their positions messed up resulting in weird and broken animations, here's an image:
https://i.imgur.com/U5JYWQx.png
model and animations are from Modern Warfare 2019, in case you don't own the game and are unable to look into the problem I've uploaded both the rig and animation https://drive.google.com/file/d/17aLMMvaQQSKuhzzMlJ36Lv-N4_1-ZVeT/view
I am using blender 2.8.
Im having the same issue, when importing the same animation with Maya it works fine
I have the same problem. Have you solved it