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Bones in wrong positions when importing SEAnim.

Open One-Trick-Viper opened this issue 4 years ago • 2 comments

whenever I import an animation onto the SEModel the bones seem to get their positions messed up resulting in weird and broken animations, here's an image:

https://i.imgur.com/U5JYWQx.png

model and animations are from Modern Warfare 2019, in case you don't own the game and are unable to look into the problem I've uploaded both the rig and animation https://drive.google.com/file/d/17aLMMvaQQSKuhzzMlJ36Lv-N4_1-ZVeT/view

I am using blender 2.8.

One-Trick-Viper avatar Jun 29 '20 15:06 One-Trick-Viper

Im having the same issue, when importing the same animation with Maya it works fine

DeividAndreola avatar Jan 09 '21 13:01 DeividAndreola

I have the same problem. Have you solved it

2495904552 avatar Nov 18 '22 18:11 2495904552