SDWebImageSwiftUI
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SwiftUI Image loading and Animation framework powered by SDWebImage
The pausable modifier isn't working. Even if it is set to false, the animation pauses and doesn't reset to frame 0. ``` AnimatedImage(name: "animated-logo.gif", isAnimating: $model.isLoading) .pausable(false) ```
I have a SwiftUI multiplatform project where I have a `ScrollView` containing a `LazyVGrid`, which contains a bunch of VStacks containing a `AnimatedImage`s, all of which are given the `purgeable(true)`,...
Within ImageManager, self.isLoading (function load()) is called potentially on a different thread than the main thread (i.e. producing the message 'Publishing changes from within view updates is not allowed, this...
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Hi! I'm rendering a WebImage from a URL. When I pass the URL, the image that renders in my Swift view has a white background even though the image itself...
The
I saw a ton of warning on XCode 14.1 that saying `Publishing changes from within view updates is not allowed, this will cause undefined behavior.` It's happening on ``` public...
The application I am working on needs to display a lot of animated "emotes" within text messages, often multiple occurrences of the same image, which get out of sync when...
thanks for the contribution on your git. we are currently using it ; WebImage(url However, we found that there is some cyber security issue(NSCodin) on your git repository and I...
Hello there, What is the best way to reset the gif to zero frame after completing playing it? here is the code I have so far: AnimatedImage(url: URL(string: selectedArticle.imageName), placeholderImage:...