SCRN-VRC
SCRN-VRC
Oh to calculate the blendshape values I'm doing a mix between the distance of two points. For example, mouth open/close = the distance between the top and bottom lip.
I got the unity package in Release https://github.com/SCRN-VRC/3D-Face-Landmark-in-UnityCG-HLSL/releases Download the latest release, then just import it into Unity, open the scene, and hit Run to run it. I only tested...
No, you can strip off all the SDK2 stuff, that's only used to sync a ball that you grab. Everything else should be portable since its just shaders.
You can try using the avatar's prefab for a world, that has got sdk2 stuff removed cause avatars can't them.
Ah it's VR only, you have to tap the board on what you want to move then tap where you want to move to. That's why there's a ball in...
You can try adding a synced object in Udon that's people can grab
I can try making it more desktop friendly by just letting people click on the board. Though this probably won't happen any time soon.