SC1040-TS2

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Or, perhaps, it does not need to be displayed in the game's console chat, but rather as an event message much like the killfeeds, etc., eventually disappearing with time or...

This is likely due to the Windows client versions of games expecting to use DirectWrite or ClearType, which are Windows font smoothing formats. The native Linux versions may use different...

> We have found and fixed a bug using PVS-Studio tool. PVS-Studio is a static code analyzer for C, C++ and C#: https://www.viva64.com/en/pvs-studio/ > > Analyzer warnings: > > *...

> Another request I would have is to finally push the 'upcoming' branch's binaries into the 'public' branch on Steam so that players can start mods without having to manually...

I understand that. However, Mapbase Source projects are a use case where this is most obvious.

> You need to put vpk into a mod folder, not map This is something else. What the original issue is is that if Bernardo embeds files into a .BSP...

> Afaik in Alien Swarm it works fine. вс, 18 апр. 2021 г., 10:29 SC1040-TS2 ***@***.***>: > […](#) > You need to put vpk into a mod folder, not map...

> > Why'd you close this? > > Valve dosen't care, so why i should keep it? > @tyabus This patch would help someone trying to fix it on their...

> …nd string > > * Missed copying the null terminator > * Since m_pArgSBuffer is not initialized this problem can occur when the (command string buffer length) + 1...

> Replying to https://github.com/ValveSoftware/source-sdk-2013/issues/519#issue-962826784 Hang on, are there also Source SDK MP analogues for these, or were these only found in the Singleplayer branch?