Results 3 comments of Tom Atom

Yes, I did so... but that is the problem - only blur event is fired when you click that browser button. It pauses game, but there is no other event...

@digitsensitive Hi, it looks like your fill style looks like: ```fillStyle: {color: some_color}``` But fillStyle has type GraphicsFillStyle and this type requires color AND alpha. Something like this works for...

@digitsensitive Currently, this is my workaround: ```javascript Phaser.GameObjects.BitmapText["ParseFromAtlas"](this, "Font", "Atlas", "__BASE", "FontXML"); ```