Ryujinx
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Experimental Nintendo Switch Emulator written in C#
## Bug Report ### What's the issue you encountered? When Settings/Graphics/Backend is set to "Vulkan" rather than "OpenGL", the "Mii Editor" applet crashes when launched. ### How can the issue...
## Bug Report ### What's the issue you encountered? Xbox One Elite 2 controller crashing when rumble is enabled ### How can the issue be reproduced? enabling rumble in settings...
hid IIrSensorServer: 318 (StopImageProcessorAsync) is not implemented. [Switchbrew](https://switchbrew.org/wiki/HID_services#StopImageProcessorAsync) | [SwIPC](https://reswitched.github.io/SwIPC/ifaces.html#nn::irsensor::IIrSensorServer(318)) ### Service description ``` Takes a PID-descriptor, an #IrCameraHandle, and an AppletResourceUserId. No output. ``` ### Required by: Ryujinx/Ryujinx-Games-List#3641 When...
Ryujinx.HLE.HOS.Services.BluetoothManager.BtmUser.IBtmUserCore: 36 (RegisterBleGattDataPath) is not implemented [Switchbrew](https://switchbrew.org/wiki/BTM_services#RegisterBleGattDataPath_2) | ## Service description: Takes a PID, a [#BleDataPath](https://switchbrew.org/wiki/BTM_services#BleDataPath), an [AppletResourceUserId](https://switchbrew.org/wiki/Applet_Manager_services#AppletResourceUserId), no output. This is similar to the [btm](https://switchbrew.org/wiki/BTM_services#RegisterBleGattDataPath) cmd. ## Required by:...
## Bug Report Xenoblade Chronicles 3 Vulkan device loss, OpenGL TDR ### What's the issue you encountered? Xenoblade Chronicles 3 will randomly crash. ### How can the issue be reproduced?...
My suggestion is: Create a Submodule for standalone translation will reduce the coding development from approve each PR frequently. Or use transflex for better translation experience. (Note, discussion ect.)
I love this emulator, it's come so far that it's mind blowing really. But I think there's some major issues with the current input system. I can not get dual...
This is an alternative to #3529. It solves the same problem, but using a different approach. Rather than using a format that has the same size but different type, this...
Expected targets: - Deltarune Chapter 1+2 - Crash Team Racing - Those new pokemon games idk (reset scale after battle/menu?) This won’t help all games- for example SMTV issues. This...
Since RGBX formats have no alpha component, any blend operation that uses "DstAlpha" or "1 - DstAlpha" factors should use 1 and 0 respectively. However, since those formats are implemented...