Ryu204
Ryu204
My main problem with this is when I want to make a minimap. Each entity has 2 children: the detailed representation, and the icon representation. I just left visibility layers...
The minimap only has icons, indeed. But the real world (which renders via main camera) has a detailed representation for characters, enemies, .etc. By the way, I decided to manually...
> Why does your minimap reuse the main camera then? No, it does not. I use second camera for that. This is what I am doing: * Create a camera...
Oh that's definitely helpful. Thank you :)