Rythe-LLRI
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Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access to verbose GPU operations.
Rythe-LLRI
Rythe-LLRI, or “Rythe Low Level Rendering Interface” is a rendering API that aims to provide a graphics API agnostic approach to graphics development.
LLRI is designed as a low overhead API that helps developers write graphics API / platform agnostic code without the typical limitations of higher level abstractions.
Supported APIs
- Vulkan
- DirectX 12
- MoltenVK
Documentation
Learn more about how to get started, or about how the API works in-depth through our docs: https://docs.legion-engine.com/llri/.
Contributing
Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.
Authors
- Leon Brands - LLRI, API design, VK, DX, Samples, Unit tests - [Website] [Github] [LinkedIn]
- Glyn Leine - Technical director, setup - [Website] [Github] [LinkedIn]
- Raphael Baier - Docs generation, GitHub Actions - [Website] [Github] [LinkedIn]
See also the list of contributors who participated in this project.
License
This project is licensed under the MIT License - see the LICENSE file for details