RyouBakura

Results 4 comments of RyouBakura

I've just tried to update it for 2019.1, turns out HDRP/PPv3 does not (yet) support custom post-processing effects. API is expected to arrive in 2019.2.

Hey. I have something like this: ``` unsigned int SwitchNode::nPorts(PortType portType) const { unsigned int result = 1; switch (portType) { case PortType::In: result = 2; break; case PortType::Out: result...

No, sorry. I ended up writing my own node editor in C#.

Add System.Memory.dll to the runtime .asmdef: ![Unity_j2r9TxAgl3](https://user-images.githubusercontent.com/26061253/111084538-2d8cb100-8513-11eb-8a53-063d6aacc27c.png)