Ryan McKenzie
Ryan McKenzie
I would look at `Actor::GetEyeVector`
Invoking papyrus methods is very tedious and error prone due to the asynchronous nature of the VM. If you want to invoke a method exposed in a native game script,...
I have no plans for backwards compatibility. The change to address lib was made because AE IDs are incompatible with SSE IDs. I recommend you use an older commit if...
I would do `--(*this)` or `this->operator--()` instead
wow, idk what's causing that
Please don't add unnecessary source files, it only serves to bloat the compile times.
Please add spaces between these functions, there's no global shortage of whitespace.
It sounds like you need to learn some basic cmake https://stackoverflow.com/a/25946781
Thanks for the pr!
Hey, thanks for taking an interest in this project. I know it can seem overwhelming at first, I remember how it felt when I was starting out. * The readme...