Rusty Moyher
Rusty Moyher
I'm seeing similar results even with the `maxBitDepth` set to 16. It's a consistent checkerboard pattern. Is it possible to disabled the dithering? I understand that msf_gif is faster because...
I should say, the way it exports currently is quite good and surprisingly fast. Think I'm trying to improve the quality for my specific case: exporting GIFs of pixel art...
Bingo! Lowering the maxBitDepth fixed this issue. No flicker seen with 8 or 9 yet, but certainly with 10. Setting it to 9 does improve the quality, so I'll keep...
I'd _love_ to see this feature! There is a WIP port of cocos v4 + bgfx [here](https://github.com/Xrysnow/cocos2d-x-bgfx). Might be useful. https://github.com/Xrysnow/cocos2d-x-bgfx Also, there is a fork of cocos2d-x-lite w/ bgfx...
We're going to need GameInput for our upcoming game, so if this could make it into the 2.30.0 release it would be much appreciated! 🙏
Hi @nkrapivin No worries! We only need the GameController backend.
No, I didn't make any progress on this, beyond just testing `CGDisplayRegisterReconfigurationCallback` to receive notifications. ``` static void displayChanged(CGDirectDisplayID displayID, CGDisplayChangeSummaryFlags flags, void *userInfo) { if (flags & kCGDisplayAddFlag) {...
Hi minggo, Thank you for taking a look at this! swapBuffers blocks _all_ execution when VSync is on. Normally this isn’t problematic, but when under heavy load the VSync Lock...
@minggo @Bilalmirza I saw that issue on GLFW too, but it's Mac specific (and sounds like it's Mojave specific too?). What I'm experiencing is Mac _and_ Windows. I can also...