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Rust audio playback library
Inspired by a comment in #217 I've added a generalized linear gain ramp filter that accepts a beginning and end gain factor and duration.
Hello! Tell me, please, is it possible to create quadratic and sawtooth waves? I found only a sine wave in the documentation
This PR will probably collect a few fixes that relate to https://github.com/RustAudio/rodio/issues/484 as I go through `rodio` to find all the issues that seem to prevent proper use of `ChannelVolume`....
let s is a rodio sink loaded with a file. ``` s.append(source); //wait some time s.stop(); s.append(anothersource); // doesn't play. ``` built on windows.
I seem to have stumbled into a strange issue where adding more output channels to a `ChannelVolume` will make it mess up the output. My setup is that I have...
``` rust #[component] fn Audio(cx: BoundedScope) -> View { let file_ref = create_node_ref(cx); // Create a state variable to store the sink let sink = create_signal(cx, Sink::new_idle().0); view! { cx,...
Hello. I'm making a game with stereo sound. built rodio on windows. When I made a sound looping at the right side, sometimes it goes to the left, sometimes again...
Would it be possible to change the default audio device from `ALSA` to something like `JACK` or even `Pipewire`?
Hi, I'm writing a tui and am using rodio for audio playback. I'm not sure how to handle `an error occurred on output stream: The requested device is no longer...
I am using rodio to play audio on Windows 11. When I change the output device on Windows, the audio continues to play on the old device. There is a...