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Rust audio playback library

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I need realtime player, my code is like follow, sink "append" is more and more slow ```rust pub struct RodioPlayer { stream: rodio::OutputStream, stream_handle: rodio::OutputStreamHandle, sink: rodio::Sink, } impl RodioPlayer...

bug

```rust #[allow(dead_code)] pub struct SamplePlayer { output_handle: OutputStreamHandle, stream: OutputStream, } impl SamplePlayer { pub fn new() -> Self { let (_stream, stream_handle) = OutputStream::try_default().unwrap(); Self { output_handle: stream_handle, stream:...

Hello, new to the library, it looks great. I have a few questions. - Is it ok to have a Sink per sound fx? or only use sinks for playing...

question

Hello everyone, my entire system sounds mutes every time I debug a program after a `OutputStream` has been created. Example program: ```rust use std::time::Duration; use rodio::{OutputStream, Sink}; use rodio::source::{SineWave, Source};...

just a small change would probally be all thats needed. until then I guess I can just keep a "global" for if the audio is paused

enhancement

Help wanted on my first rust project that goes beyond cli todo / hangman. I am trying to get a Audio Visualizer App going (FFT wave), but am a bit...

Currently, the duration is not calculated for mp3s when using symphonia

Hi thanks for the library! It seems to support audio players, but I wonder whether it supports audio recorders as well?

I needed to configure smaller buffer size to reduce playback delays (for a MIDI/VST application), and could not find a better way than to patch `rodio`. Notes: * This is...

breaking