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[Question] Best way use sinks in terms of performance for a video game?
Hello, new to the library, it looks great. I have a few questions.
- Is it ok to have a Sink per sound fx? or only use sinks for playing multiple sounds one after the other? what is the recommended way?
- If I want to control volume, pitch, etc of a SFX, does Sink's have to be used?
- How do I go about setting a 3D position for a sfx, a SpatialSink right?
any other tips would be useful, thanks