Łukasz Macoń
Łukasz Macoń
In one of my projects I noticed that `` component really like to be rerender otherwise it doesn't apply any changes on the effects components (like changing blending or other...
**+1** Recently I noticed the same issue. I tried experiment with different light source like point light and environment HDRI and same behavior as you describe. I checked if it...
**@react-three/post processing ver 2.0.0** colors are also grate. Issue is noticeable in versions 2.0.1 and above!
Thank you @Krispy3000 your solution works perfectly. I wasn't aware of this change between versions. Below code which solves colors issue. ``` import * as THREE from "three"; import {...
hi, You have to get the position from API by subscribing it like you did with velocity : ``` const pos = useRef(new THREE.Vector3(0, 0, 0)); useEffect( () => api.position.subscribe((v)...
Hi, @vanruesc In terms of new feature "alpha hash" https://threejs.org/examples/?q=alph#webgl_materials_alphahash that was implemented along with Three.js r.154 which for improve visual "quality" requires antyaliasing methods like SSAA or TAA are...
It would be very cool to have something like in Unity for this case. I'm currently going through same thing like @arpu and after research I found this repo [https://github.com/maximeq/three-js-capsule-geometry](https://github.com/maximeq/three-js-capsule-geometry)...