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3.5e SRD implementation for Foundry VTT.

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Custom CL increases or decreases should affect all the numerical values of spells such as range, duration, etc and not only damage.

Bug

I was working on a generic item that will substitute a random name for the item based on the results of a roll table. I want to be able to...

This patch does some base refactoring on packtool.py Add a shebang for safe direct call of the script Re-order the imports on top Add main() function Move functions out of...

Hello It's me a wild goblin. I've encountered a rather minor bug with spells 'special' action type. The spell it self will work as intended, but it will not remove...

It would be great if the system was compatible with the Better Rolltables module thanks for the time to read this ¡¡

I changed some words to those that are used in portuguese

https://github.com/irbian/foundryvtt-D35E-lang-es-es/issues/49 > As the title says, the "rage" ability from the barbarian class doesn't work when you use the spanish translation module. If you create a barbarian using the english...

Currently including special actions as part of an attack resets Trap Actor tokens to their prototype settings (tested with several buffs and the RunMacro options). This causes problems when creating...

Bug
Enhancement

Hello, I'm not sure the box "Half" in the resistance changes works properly. It doesn't show in the resistance of the player when added to one. I didn't see any...

Cannot Reproduce