Florent GIRAUD

Results 19 comments of Florent GIRAUD

If you use it with MRTK, WebXR events are propagated to MRTK core. So you just have nothing special to do except choosing your input source in MRTK settings

Hey, This demo was a test before I developed SimpleWebXR : https://github.com/Rufus31415/MixedRealityToolkit-Unity-WebXR In fact, a hack with Three JS allows to visualize spatial meshes, it implements the old spatial mesh...

I'll try it with the last firmware of the Quest, I haven't done it yet. I only changed the starting position so that the world zero is at the level...

Ow really weird, I don't have this scale behavior on my Quest 1... For the start position, the variable SimpleWebXR.UserHeight contains the distance between the floor and your head. Would...

ok, no problem. What do you think of these additional properties? You can choose which space to work in: - Viewer : The Y axis equals 0 at head level...

Ok I should test with the same browser as you. I will try soon on a quest 1

Nice work, I'll take a closer look. I think I'm going to be interested. What bothers me is the dependency to NewtonSoft Json. But otherwise, it's pretty fast and the...

This function is essential in the management of the WebXR session. How can it continue to work properly?

WebXR support is very limited for the moment on Safari, I can't wait to test this feature! But we still have to wait. WebXR Viewer is old and obsolete. Maybe...