Rudolf Kurka
Rudolf Kurka
I managed to build tibdawn dll with latest visual studio 2019 and tooling, only minimal changes, see my fork: [https://github.com/Capt-Nemo-/CnC_Remastered_Collection](https://github.com/Capt-Nemo-/CnC_Remastered_Collection) ps: you need windows SDK, MFC and VC headers installed...
I fixed those packing mismatch errors the same way but I was wondering if it's a good idea....why was it set for 1-byte boundary? Is this intentional or just some...
You are right, the dll's did not work and crashed upon loading. I changed my fork back to using 1-byte alignment and used your solution to suppress those packing errors...
@wolfebrian2120 I don't think that automatic installer that you get when opening a solution is enough. Run visual studio installer, select "Modify"->"Individual components" and tick "C++ MFC for latest v142...
This is by design, .exe is part of the game and is not open source. However entire game logic is in the dll.
I successfully converted TD dll to C++/CLI and I'm making calls into pure-C# dll that sits beside the main one, all of which should be about 1000% more hassle than...
I think that sidebar is drawn by the remastered renderer which isn't open sourced so changing the sidebar.cpp will not have any effect, it's just dead legacy code. Your only...