Maya
Maya
> Would this work for the following scenario? > > 1. Player gets permanent amped weapons > 2. Player swaps out one or more of their weapons > 3. Player...
> If there was a way to detect which mod is currently running the code in NorthstarLauncher I would be able to prevent mods from writing into each other's files...
why even store in a string as long as you dont care about reenabling the mods manually after gamecrash? If im reading this correctly the mods are enabled and disabled...
I don't know if I missed something but can you maybe try to print some debug info like callstack or something when the hook is triggered
> I think we should just manually map [country codes](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2) to Google regions: I like the idea of using google regions but mapping country codes might not work, because unless...
For implementation can't we enable/disable the mods according to the server without writing it to enabledmods and then on every server leave we load enabledmods again to reset to the...
No the Hud popout is still not there
Checked wrong version it is there lol
> > > despite that its not uncommon to use a string as a container for binary data. I'm not sure exactly how Squrirel, let alone the squirrel in the...
cant the `{}` formatting be archived with `std::make_format_args` and `std::vformat` we are on cpp 20 anyways