Ronnie Viklund

Results 8 comments of Ronnie Viklund

Any hints how to do this implementation this in GLSL? I have 4xMSAA tex's I would like try out in combination with SMAA.

Well to me it's not clear at all how to implement 4xMSAA into this... not sure what I need to do in the GLSL shader side of things. I have...

@DuncanHopkinsFoundry oh I got MSAA working in my engine and my shaders already, I just don't know how to interface my MSAA textures with SMAA.hlsl, I have a working implementation...

Hi guys, thanks everyone for you replies, much appreciated! A thought occurred to me that haven't occurred to me before, since SMAA is basically like last step in the render...

An update, blitting the MSAA FBO to a Non-MSAA FBO to resolve it before doing the SMAA passes worked great for me, no need to change anything in my shaders.

Tried to get this running on Quest 3 yesterday, with oculus as openxr when starting the companion app the desktop displayed has artifacts around the mouse pointer if you move...

Fixed the artifacts by disabling HDR but seems that I get a lot of lag as soon as the companion app is running.

Just using Virtual Desktop worked a lot better but a bit buggy in Diablo 4 specially in cutscenes