Roman Zhuravlev

Results 21 comments of Roman Zhuravlev

Can you post your experiments into some repository?

I would prefer solution of @StormRene with queue for all external inputs So only one action is served in a single tick

I was thinking about making queue only for actions who are using resources (trading, eating, etc) and serving all other actions without queue (movement, etc)

Yeah, that is expected for such a small LUT In the past of this library, I had LUT entry for each single FP value, but that resulted in a ~30-60kb...

There is one thing you can do to reduce the deviation: ![image](https://user-images.githubusercontent.com/12017366/114853070-b5502e80-9de3-11eb-9a54-4d4ec5ce6daf.png) ![image](https://user-images.githubusercontent.com/12017366/114853360-ff391480-9de3-11eb-834c-b27f2c41d6e4.png) idk why last 3 entries were 0, but with that change, issue is only on the last...

The problem with LUTs which have non-uniform deltas is querying becomes a fair bit more expensive I've done 2D physics & transformations, but it doesn't use Acos/Asin (which I assume...

Ye, that was the most apparent on SQRT lut

Pushed the LUT for the positive side of Asin, which is used for the negative side, and for Acos Chech HugeAsinAcos branch It has an accuracy of 0.0001

I also tried to increase the LUT size from 512 elements to 4k elements, but the distance between the last entry and pre-last was still too big So I have...

have you changed ServerNetworkSystem.MaxPlayers?