Romain Bitard
Romain Bitard
Assembly 'Assets/LanguageExt.Core.dll' will not be loaded due to errors: Unable to resolve reference 'System.Threading.Tasks.Extensions'. Is the assembly missing or incompatible with the current platform? Reference validation can be disabled in...
I'm neither a unity user or C# user so I might be doing something wrong, unzipping the nuget package is ok from a C# point of view ?
I managed to make Language-ext work (didn't test everything obviously but the few features I tested worked really great on windows/android. Here are my steps to make it work even...
Same I got from a previous version https://github.com/playgameservices/play-games-plugin-for-unity/issues/3128 > I fixed it by change Packages/com.google.play.games/Editor/m2repository to Assets/GooglePlayGames/com.google.play.games/Editor/m2repository in file GooglePlayGamesPluginDependencies.xml. Hope it helpful!
I don't have proguard but unchecking minify worked for me. Which is a shame I want it to work with minify 😩
Yeah On Sun, 16 Jul 2023, 23:32 Vinzent, ***@***.***> wrote: > Did you follow the documentation > ? > > — > Reply to this email directly, view it on...
> Reading the documentation I don't see where this is a supported feature on Windows. That said, git bash is a set of libraries written on top of Windows (reminds...
> Duplicate of #2776 2776 It's not a duplicate :) it's vungle and adcolony adapter that brings a duplicated class
yep the examples are missing this function
I had to change Packages/com.google.play.games/Editor/m2repository from GooglePlayGamesPluginDependencies.xml to Assets/GooglePlayGames/com.google.play.games/Editor/m2repository