Rogiel Sulzbach
Rogiel Sulzbach
Each Actor can have its behavior or stats changed by an effect. There is already an ActorEffects implementation which is an container, that will maintain control over all active effects...
We need a converter the legacy l2j item xml files to the new format. Every substitution must be done correctly. The converter should be placed in src/tools source folder.
After the AIService has been implemented, it must be incorporated into MonsterController and BossController so that they can be powered by the AI engine. Monsters should behave perfectly after this...
Castle service is responsible for managing all castles in the game, applying taxes to the towns and transferring ownership.
Siege service should schedule and execute sieges every week as specified. It should interact with CastleService to transfer the castle ownership once the siege has finished.
The login server should allow multiple game server to be authenticated with it. It will also mediate password and username verification. It should use a different database. Also, an "bundled"...
Implementation of the quest service that will perform all the quests in the game.
Implements all monster related behaviors. Will drop Adena and items and grant experience when the mob is killed. Dropping must be assisted by ItemService. Experience granting is performed by the...
The quest engine API design must yet be defined. -- Open for discussion --
Implements behavior for walking NPCs