Rochet2

Results 22 issues of Rochet2

### Describe the bug Tracking down a crash I found out that a code failed on a row that was summing two floats. After a bit of investigation it seemed...

bug
🕵️ needs investigation
📦 lib-compiler-singlepass
🏚 stale
priority-medium

### Describe the bug I am trying to run wasmer embedded in an android app and call android app functions from WASM. This succeeds on x86_64 emulator, but not on...

bug
🕵️ needs investigation
📦 lib-compiler-singlepass
🏚 stale
priority-medium

The documentation says the following: > You can also use APPNAME_OBJS-y to add pre-built libraries (as .o or .a): > > ``` APPNAME_OBJS-y += $(APPNAME_BASE)/path_to_lib/mylib.a ``` > > http://docs.unikraft.org/developers-app.html However,...

# What / Why There are several package files: package.json, package-lock.json and package-map.json. However the uses of these may be different from how npm uses them in regards to the...

I am trying to render triangles that use alpha. However, my tests indicate that alpha is not taken into account by the rendering pipeline. I am using euc 0.5.3 I...

Continuation of https://github.com/ElunaLuaEngine/Eluna/pull/267 Previous PR's repo or branch was removed. > Allows player to learn all recipes for an specified skill id. (.learn all recipes xxxx) Create an pet from...

Got one more bug for ya if youre interested. ELUNA player_event_on_kill_creature doesnt work when in a group either. i tried to script around the bug, but my fix only worked...

bug
MaNGOS

It seems that http://www.elunaengine.com/WorldObject/GetPlayersInRange.html is not correct as `@param float range = 533.33333 : optionally set range. Default range is grid size` is only showing 533 as the default range...

bug
documentation

>Eluna does only have an event tied to `creature damage taken` and it doesnt have any registered events to `player take damage` or `player receive heal` >It would be cool...

request

int64 and uint64 support: There has been some talk about this. Originally strings were used instead of numbers, then lua 5.3 with int64 support was tested and then double was...

todo