Robert Müller
Robert Müller
The `NETMSGTYPE_SV_RECORD` message is only stored in demos if the recording was started when connecting or if the server record is changed while the demo is recorded. The client could...
Set the chat font size to 100 and the chat width to 262, 263 and 264 respectively: -  -  -  With chat width 263 one of the...
Has happened independently and randomly with server, client and tests only in the clang-san CI over the last few days. ``` [*] Setup [*] Launch server ./integration_test.sh: line 194: 6318...
Shyzo on Discord writes > Is there a way to filter demos by demo marker? earlier it used to be easy to see what demos you marked anything in. now...
It currently returns the unix timestamp as an `int`, which will overflow in the year 2038: https://github.com/ddnet/ddnet/blob/9336b4cb37fdbcaa647bc1670a42ab0e7527a1e6/src/base/system.cpp#L2616-L2619 See https://en.wikipedia.org/wiki/Year_2038_problem
Translate the Android back-button to the escape-key, so it can be used to navigate back in menus, open/close the ingame menu, close the editor etc. Trap the Android back button...
Please discuss how the ingame controls for Android could look and work like in this issue first. Technical requirements: - Android controls should be a separate gameclient component and require...
See commit messages. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly...
This fixes the Android build, which involves - adding Rust support to Android compilation, - upgrading Gradle and fixing Android deprecation errors, - fixing minor warnings in Android-specific C++ code,...
The engine client should not send game messages. It's currently the only use of `CNetMsg_Cl_*` in `engine`. See https://github.com/ddnet/ddnet/pull/5949#discussion_r1590462743.