Robert Müller

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Code wise this look good to me. But the SDL message box is really buggy for me on Windows 10. When it appears and I try switching to a different...

The message box works for me now without freezing. But previously the client was able to switch to a different graphics backend when initializing vulkan failed, now it just exits...

> What dbg_msgs are printed? ``` 2022-09-25 11:45:12 I client: starting... 2022-09-25 11:45:12 I sdl: SDL version 2.0.16 (compiled = 2.0.20) 2022-09-25 11:45:12 I gfx: Created Vulkan 1.0 context. 2022-09-25...

> btw this means u should clear your build dir, bcs the shader_files_sha256.txt or what its called is out of sync, Nice, now I can actually use Vulkan. :D Is...

You could get around the deletion taking too long by only deleting a max of ~100 files each time the cleanup tries to run. I think the primary performance issue...

Is this fixed already? Looks like the PR got merged.

Superseded by #3179.

I can reproduce the black screen/infinite loop by using an incorrect `bindaddr` setting, e.g. by starting the client with `DDNet "bindaddr test"`. Maybe we should limit this loop to a...

Can anyone else reproduce this on Windows or is this somehow specific to my setup?

We'd also really like this feature for our project. We use ExcHndl to write crash dumps, but it would be very helpful, if we could include more information in the...