Robin payot
Robin payot
Really helpful, thanks!
Sorry I reopened it because I found a fix for InstancedMesh using `normalLocal.assign()` but not for BatchedMesh it still doesn't work
I added a jsfiddle example here, I hope this can help: [https://jsfiddle.net/dfw7hroL/](https://jsfiddle.net/dfw7hroL/) You can see here the lighting is broken when I use my custom vertexNode (I used a directionnal...
I found a fix using `const varNormalLocal = varying(vec3(0))`, then I assign the `normalLocal `to it in the vertexNode, and just apply it to the ` material.normalNode = transformNormalToView(varNormalLocal)`. It...