RobertMtx
RobertMtx
**Describe the bug** DLLs are being exported in code because `OPENDDL_STATIC_LIBARY `is not defined when attempting to link statically, which causes the final project to compile differently, which results in...
I'm curious to know how difficult it would be to get things working in 32-bit. I generated a 32-bit project successfully, but there are several VS compile errors, due to...
I apologize if this is not the correct way to request a new feature. Something that would really assist developers would be instancing support (in Blender, Alt+D drag to instance...
I've setup my environment in a way that uses scenes as separate layers. So for example, a multi-story building would use a separate scene on each floor. When characters travel...
I may just be having a dumb moment, but I'm having some trouble wrapping my head around the angular velocity component in PhysX. Angular velocity is expressed as a vector-3....
I'm still learning how constraints and joints work in PhysX, and one of the things I haven't been able to find any reference to is the ability to temporarily disable...
So this is probably an unusual question. Are there any utilities in PhysX to assist with projecting decals onto triangle meshes? In my engine, I've always used my collision meshes...
I'm at the point where I'm trying to figure out how to deploy static triangle meshes for "levels" in my game, but I'm not sure which system would be the...
I was looking around for examples to set dynamic body properties, and noticed a small typo in the file, `physx\source\physxextensions\src\ExtSimpleFactory.cpp`. In the function `PxCloneDynamic()`, the following line appears to accidentally...
I just wanted to help anyone that's trying to pull this off. I was able to create a custom preset file and modify the other build files to add this...