Robert Kossessa

Results 22 comments of Robert Kossessa

Ran into the same issue, this fixed it for me. Thanks!

Unfortunately I'm also experiencing this issue. No gdextensions, latest VSCode, latest godot-tools, Godot 4.2+ ![image](https://github.com/user-attachments/assets/54393520-af38-4566-b30a-e2a406a9057b)

Sure: ``` @tool extends Node # Get the bounds ([min, max]) of the polygon func get_bounds(polygon: PackedVector2Array) -> Bounds2: var min_point := Vector2.INF var max_point := -Vector2.INF for point in...

Thanks for the suggestions! I guess I'll start from scratch with compute shaders, that's a great idea :)) I'm planning on implementing [radiance cascades](https://www.youtube.com/watch?v=3so7xdZHKxw), so most of the raycasting code...

![{E6A61409-D3D7-457A-8D6B-35A6D3E7E8BA}](https://github.com/user-attachments/assets/77723e96-824f-46de-bdbb-8fec2223d020) As I just noticed that for the first time: It also happens when everything is inline.

@robertohuertasm Thanks for the feedback! I agree, would you like me to make the adjustments? This does still leave one question tho: What to do with the new file types?...

I'm trying to use DebugDraw3D to help debug my GDExtension. I added `godot_debug_draw_3d` as a submodule and successfully ran `scons apply_patches` & `scons target=editor`. Then, I appended `"godot_debug_draw_3d/addons/debug_draw_3d/native_api/cpp"` to my...

Line 286 is the same for me. Here's the full output: ``` scons: Reading SConscript files ... Auto-detected 16 CPU cores available for build parallelism. Using 15 cores by default....

That was it! Thank you so much (& for this amazing addon in general, I think it's essential!) ❤️ Edit: Really impressed by the API's quality! 😮

I updated my dd3d submodule today and apparently the generated API is broken. Some instances of `Transform3D`, `Color`, `Ref` & `Font` in `dd3d_cpp_api.hpp` didn't have the `godot::` prefix, causing compilation...