Matt Enad
Matt Enad
@ryevdokimov is correct, when mentioning "editor nodes" they meant "the editor representation of the remote tree" as the current tree is just made up of data that reflects the game....
Hi @SmallSix666 , OpenGraphGUI should work with HDRP out of the box in theory, I just haven't tested it yet. If you'd like to try it out and let me...
> Basically can achieve, but HDRP comes with the Options property can not be called out, or URP Ah gotcha, it seems like those extra fields might come from the...
I did a preliminary look into this and although I was able to get the Rendering.HighDefinition namespace imported into the assembly definition, it seems the necessary HDShaderGUI class is inaccessible...
Thanks, that's a great idea! The first few steps of this worked after some trial and error. I used `#! cmd.exe` at the start of my hook and I could...
> Hmm, on Linux/MacOS /bin/sh and /bin/bash can accept a script written to their stdin. Actually, I think it works just fine here because ultimately the ping solution worked as...
Sounds good, and to give one last update here I did a test leaving my PC logged out but still on and the backup worked correctly though after a longer...
> You need to run `--doctool` to update the documentation with the new settings Actually I did but the doctool doesn't seem remove references to deleted members in other descriptions,...
Rebased to handle merge conflict
Done, thank you! Feel free to check out the updated code :)