Rob Loach

Results 408 issues of Rob Loach

Follow up on https://github.com/Immediate-Mode-UI/Nuklear/pull/681 . @awschult002 @riri I'm unsure if this fixes all the issues we had considered, but it may be onto something. Touches some of the base style...

Found by @rswinkle in https://github.com/Immediate-Mode-UI/Nuklear/pull/781#issuecomment-2679761600 , there seems to be some text input issues on SFML.

This is a discussion about improving the appearance of the checkbox and option. ### SDL OpenGL3 ![Screenshot from 2024-11-20 23-53-29](https://github.com/user-attachments/assets/86090577-c702-432e-a03e-1429bbb0ca05) ### RawFB X11 ![Screenshot from 2024-11-20 23-54-31](https://github.com/user-attachments/assets/7204ee1b-a0d3-4c8d-ace8-8d3d2f0db778) ### Related Pull...

Have a wrapper around `TraceLog()` to allow using string streams and fancy things.

In Brave New World, the [Shoshone](https://civilization.fandom.com/wiki/Shoshone_(Civ5)) found cities with 8 extra owned tiles. By having a unique to allow expanding a city's border, we can accomplish it in a clean...

This makes the unique `Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game` Triggerable, meaning it can be used as a mechanism for [Great Admirals'](https://civilization.fandom.com/wiki/Great_Admiral_(Civ5)) "Repair...

I'm not sure if this is correct, but I found that PIL wasn't available, so hopefully adding it to the requirements list will make Red install it?

This change makes it so that the city-screen displays how many stockpile resources the city has. Similar to the Resource Supply, but for stockpiles. When you hover over the resource,...

This introduces a new countable to see how far a unit is from where it was "born". ``` tiles between the unit and its origin when number of [tiles between...

This aims to fix up #13924. I found that triggering events would just have a unit context, and anything that didn't have the unit would lose the context. This makes...