Rob Loach
Rob Loach
Also tries to mimic the look in Civ5
The city center is considered a tile improvement, so if you build it on top of a resource, the resource wouldn't be improved by their respective improvement. The city center...
I'd imagine that looking something like... ```js // Pick up Trade Route Load "[This Unit] gains the [Carrying Trade Route Load] promotion " // Change Home City "[This Unit] changes...
> The yields are supposed to be continuous during the duration of the trade route right? Not a drop of all yields a once it gets to the destination city....
I tend to agree. Could likely rename the variable to `carriedUnits` or similar.
> This means that the title of the previous category effectively includes this category as well, so if I'm looking for category B and the title isn't there I need...
Sounds good with me. I'll have this focus on an iterative trigger.
Brought in the latest changes, seems to be working.
Definitely something we should fix up. I think optimally we'd be defining our own `NK_INT_MAX`, and maybe even move away from time.h entirely.
- caravan: [Caravan](https://civilization.fandom.com/wiki/Caravan_(Civ5)) is a BNW unit. Move this issue over to https://github.com/RobLoach/Civ-V-Brave-New-World/ ? You do need an available Trade Route for that. - tradeship: Trade Ships are a Civ7...