Robert Konrad

Results 234 comments of Robert Konrad

I'm not afraid of using an additional thread if it helps with latency. OK, will have to do some tests here.

Ha, don't worry, I won't prioritize mac and ios simply because I can't do that stuff on my main system.

Didn't realize it's a question. Go for it, tong.

I edited your title because this is already implemented for Windows, macOS, iOS and Android. Also on Linux AFAIK different APIs have to be used for different hardware.

Of course it does. The shader compiler supports a special video sampler type and you can use it for whatever you want. The Android code is here: https://github.com/Kode/Kinc/blob/master/Backends/System/Android/Sources/Kore/Video.cpp

Yes, that kinda thing is GPU specific, but auto should always work...

Oh my, I'm not up to date with all the things Kha can do.

You could also set your own shader and use a lod tex sample function.

It's a bug in the Direct3D 11 backend. Will be fixed.

It's generally just called compressed texture formats and there's some support for that already, however not for html5. It's activated using something like project.addAssets('assets/**', { quality: 0.5 }); in your...