Robert Konrad
Robert Konrad
That's exactly what I wanted to know, thanks.
Kinc has nothing to do with hxcpp. Moving this to Kha.
Yes, looks like this might be bad for loading times. But you could make it an electron only thing by using the kha_debug_html5 define.
Hey @Onek8, feel free to post comments with code or better yet send pull requests. But I'll delete zips posted without comment without looking into them.
That's appreciated but please use uncompressed text. You can simply do a git diff and upload that for example - that way everyone can directly see what they get.
MetalTranslator2 is used.
2 is intentional and is done for every graphics backend. Very tricky to get things working cross-platform when we can not assign bindings ourselves (as 1 illustrates). Will check you...
Looks like it would be the right thing, did you make sure the shaders were even recompiled? But I'm not sure if it's ok to put uniforms for the fragment...
Had a look, it's line 9739 in spirv_msl.cpp. We can just change it to zero then in that line if that still works fine for vertex and fragment uniform buffers.
Kope (I now call it Kore 3) only started drawing its first triangle recently, it will be a little while.