Ro4m3r

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This is the function it is trying to hardwire: ![](https://i.imgur.com/65t4crN.png)

Alright, I believe I figured out the issue. The `deserialization.reader` is being filled with 8 bits because the block of code below rounds up to 8 bits even if the...

To illustrate what the issue is: ![](https://i.imgur.com/OZZdPot.png) Payload is 0. This is because the client is only sync-ing its transform and not the `NetworkComponent`, meaning the snapshot only contains the...

Some further reproduction steps in case anybody wants to try and reproduce this: Add the following script `Health.cs` ``` using DOTSNET; using System.Collections; using System.Collections.Generic; using Unity.Entities; using UnityEngine; [GenerateAuthoringComponent]...