Robert Lathrop
Robert Lathrop
This is a breaking change, and should be cause for a major version bump.
Right now neither the libgdx, nor lwjgl3 loaders work on macos with gradle projects. See https://github.com/code-disaster/steamworks4j/issues/117, which also affects intel macs. Restoring the `SteamAPI.loadLibraries()` function is probably the easiest/fastest path...
Want to add that this affects intel Macs as well. I tried building my own loaders, based on the gdx-jnigen-loader, like in master, but I could not get it to...