Ricardo Antunes

Results 44 comments of Ricardo Antunes

As the game and the editor no longer share the same process, this PR is useless now.

No longer relevant with the new game-editor integration across different processes.

Tesseratos and the game will no longer share the same process, and thus, there will be two separate windows, so, for now, this is unnecessary. In the future we can...

We're unsure on whether this would speed up stuff or not. We should experiment and measure the results, along with #211.

I'll set it as urgent as this should allow some interesting optimizations such as light volume culling (#1180)

The whole scene editor will be nuked in the next version so this will def be fixed kek

This PR is still blocked on the #1339 PR, so it should remain draft

Probably only worth attacking this after we get a proper editor. Hopefully in 0.6 we'll able to do that :eyes:

Unfortunately merging the components into Transform, FixedTransform, etc, isn't enough to guarantee that the matrix will always be updated. Only the local space matrix will be updated - we would...