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Split deferred shading pass into multiple draw calls, one for each light

Open RiscadoA opened this issue 1 year ago • 4 comments

Solution

Each light = one screen quad draw call, with additive blending enabled.

RiscadoA avatar Jun 03 '24 18:06 RiscadoA

We're unsure on whether this would speed up stuff or not. We should experiment and measure the results, along with #211.

RiscadoA avatar Jul 16 '24 17:07 RiscadoA

What's the status of this @tomas7770?

RiscadoA avatar Dec 16 '24 14:12 RiscadoA

I'll set it as urgent as this should allow some interesting optimizations such as light volume culling (#1180)

RiscadoA avatar Dec 16 '24 14:12 RiscadoA

What's the status of this @tomas7770?

Nothing has been done yet.

tomas7770 avatar Dec 16 '24 16:12 tomas7770