RippeR37

Results 12 comments of RippeR37

Hi @eli-schwartz, This is about Meson, sorry for the confusion (I've copy-pasted the description from #33 and forgot to fix that one reference). Fixed now.

This seems to be reproducing only when building the documentation with `sphinx-multiversion` (currently only on CI/GitHub Workflow) and does NOT happen when building it locally. After some debugging, it seems...

OpenGL Buffer classes should be refactored (currently they break SOLID principles).

[Common mistakes](CommonMistakes) page added.

Hi David! Super happy that you find `libbase` helpful! You asked a lot of great questions, but could you give more more context on what GUI APIs/libraries/etc. you're using for...

Okay, I brushed my Windows API knowledge etc. and I think you were close with your initial idea. The idiomatic way to implement this in `libbase` would be something like...

Hey @derceg, Could you check out PR #40 and see if this solves your problem here and would work for you nicely? Any feedback would be grateful. Some notes from...

@MyouKin FYI port to v3.3.0 has landed now on `master` (#46473). I'll also make a port to v3.3.1 soon.

It will build correctly with this diff applied (VS 2022 Community, nothing custom): ```diff diff --git a/Code/CryEngine/CryCommon/VectorMap.h b/Code/CryEngine/CryCommon/VectorMap.h index e2d2c9a..b913cab 100644 --- a/Code/CryEngine/CryCommon/VectorMap.h +++ b/Code/CryEngine/CryCommon/VectorMap.h @@ -56,7 +56,7 @@ //...

Okay, it seems to need a further fix. This is also overriding the color of the 'active tab' on Dark mode, while on Light mode it works a bit different...