Rilot06
Rilot06
It doesn't look merge ready to me. The ideal way to make use of this change would be to make a universal meta.xml file for every single resource you make...
> I'm opposed to having warnings with patterns. If the pattern didnt match anything it should just ignore the results and not include anything. Direct include (``) it should either...
> > I'm opposed to having warnings with patterns. If the pattern didnt match anything it should just ignore the results and not include anything. Direct include (``) it should...
> I can make this change, as I said in the Discord group, I also agree that it should work this way. However, I kept the integrity of the current...
Imo the syncer check should definitely be there, but it would also be great to have an event for it that you can cancel like onExplosion or onPlayerProjectileCreation. Threshold isn't...
> Thanks for sharing your opinion @Rilot06! > > I'm still waiting for other people's opinions on this. If I were to do this, there would be only one problem...
> A syncer check may not be entirely possible as you need to be able to blow up vehicles driven by other players as well. This may be a stupid...
> That's actually a good question. This should be figured out first. I'm on mobile rn, so I can't check the source code to be sure, but it seems logical...
> I think the best way would be for the server developer to be able to disable some client-side functions. Nevertheless, a potential cheater could inject his code and send...
> I've done some initial digging and it looks like the explosion itself gets synced. The server then appears to sync that explosion further but will first put the vehicle...