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Main development repository for Rigs of Rods soft-body physics simulator

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I installed 2022.12 and noticed a potential bug with videocamera mirrors versus older versions. The mirrors are flipped horizontally in-game on any of my mods created in Blender and using...

bug

### Steps to reproduce 1. Download the development version from [here](https://rigs-of-rods.itch.io/rigs-of-rods-dev) 2. Extract it somewhere 3. Run it with ```./RunRoR``` ### Expected behavior Start Rigs of Rods. ### Actual behavior...

bug
Linux
build

**Highlights:** * Addonpart file format: added directive `addonpart_filename ` to whitelist only some vehicles if GUID is too broad. * Tuning UI: Added sections _Exhausts_, _Flares_ and _Managed Materials_ *...

This allows the modder to use any input source from the dashboard system (https://docs.rigsofrods.org/vehicle-creation/making-custom-hud/#input-sources) to be used as input source for prop animation (https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#add_animation). The new source name is 'dashboard'...

Fixes https://github.com/RigsOfRods/rigs-of-rods/issues/3105. This was quite an endeavor - it turned out there's no single spot to correctly reset the physics pausd state (or skeletonview state - related). While researching how...

To help diagnose #3141, I added extra logging of renderer config and startup. * Displaying the fatal error dialog will now be logged to RoR.log - see file ErrorUtils.cpp. *...

This should put a stop to the game panicking on any unhandled exceptions, which are usually trivially recoverable, like this dialog which was caused by a .mesh file missing from...

Reverts https://github.com/RigsOfRods/rigs-of-rods/commit/b1e645725cb237b26f0c932256c1df6773f865fe Issue: It doesn't render correctly in RTTs (water reflection, mirrors etc...) Paroj suggested: https://forums.ogre3d.org/viewtopic.php?p=555671#p555671 I failed to do it. I think the proper solution should be to use...

Some Mods Break being in an alternative mods folder location, it happens on the main dev build and this fork by only_a_ptr that I'm running https://github.com/RigsOfRods/rigs-of-rods/assets/82725929/c340865c-2492-466f-9c7d-16a757d1e687

So, this is a rather specific issue. I was testing a multiplayer command to simulate a monster truck-type remote ignition interrupter (RII) using the InputEngineClass's `setEventSimulatedValue()` method to toggle `EV_TRUCK_TOGGLE_CONTACT`...