rigs-of-rods
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Main development repository for Rigs of Rods soft-body physics simulator
Translations update from [Hosted Weblate](https://hosted.weblate.org) for [Rigs of Rods/Game](https://hosted.weblate.org/projects/rigs-of-rods/game/). Current translation status: 
## Status (last update 2022-09-16) Many feats originally developed here got merged in https://github.com/RigsOfRods/rigs-of-rods/pull/2931. The object ref-counting system, originally created here, got perfected in it's own repo: https://github.com/only-a-ptr/RefCountingObject-AngelScript ## New...
This tool lets you inspect individual vertices and their generated bindings. Just hover mouse pointer over a vertex and see. Click the vertex to toggle persistent visibility. Closes #2923. ...
It's now possible to set waypoints in survey map using right mouse button (or delete them with middle mouse button) or record a path, and fire up AI vehicles on...
I reverted the parser to the original (2013 and earlier) sequential mechanic. That means things that one worked are back, but so are some restrictions that didn't apply in the...
Explained at the forums: https://forum.rigsofrods.org/threads/checklist-for-porting-to-different-3d-engine-than-ogre.3510/#post-18007 Presently, it's only split to static library (RoR_Main.lib) and executable (RoR.exe), so everything interoperates just like nothing hapenned and the backend does everything including rendering....
Discord complaint by DannyWerewolf. If a flexbody is bound to a detachable part and it detaches, the mesh keeps stretching after the vehicle, even though all nodes in the 'forset'...
Load nhelens then back to menu and load simple terrain -> We can see nhelens mountains:  We probably forget to clear something on terrain unload.
New features: * `ImGui::PlotLines()` function bound to AngelScript. * Functions `getShockCount(), getShockSpringRate(), getShockDamping()` and `getShockVelocity()` added to `BeamClass` in the scripting API. * Created simple script which draws 3 graphs...
Hello all, I am writing this request as it is a problem I am currently facing. I think it would be useful to be able to disable the "Default Skin"...