rigs-of-rods
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Frontend/Backend split
Explained at the forums: https://forum.rigsofrods.org/threads/checklist-for-porting-to-different-3d-engine-than-ogre.3510/#post-18007 Presently, it's only split to static library (RoR_Main.lib) and executable (RoR.exe), so everything interoperates just like nothing hapenned and the backend does everything including rendering. This will change...
Build with ROR_USE_CAELUM=OFF
Set gfx_shadow_type=No shadows (fastest)
Status:
- Sectionconfig is temporarily disabled.
- There are visual glitches (placeholder textures on skybox and particles) due to the OGRE upgrade.
- But otherwise it seems to run as usual (Windows10, Visual Studio 17 2022)