Riesi
Riesi
Have you set the option before or after .play()? Because it works fine, if I set it before playing. Probably does not apply after playing the track.
Look at my last solution! Not this one! Ok I don't know why it worked at first or if I got confused with other tests. Now it was also broken...
I figured the problem out, but I am at university without my laptop today. So I cant test it in Node. I coded in an online Js editor with my...
## Solution Replace the setOptions function with the following. Now the function should work as expected! ```javascript setOptions: function(options) { if(options && Object.keys(options).length) { Object.keys(options).forEach(function(key) { this.player.cmd('set_property', [key, options[key]]); }.bind(this));...
It should probably work with this fix, because every function that sets any option uses setOption. You can probably use `openPlaylist(playlistfile, {volume:40})` to set the volume. A more patched version...
Same solution as https://github.com/noodny/mplayer/issues/18 or see my fork!
Same solution as https://github.com/noodny/mplayer/issues/18 or see my fork!
To update things: 1) The SettingsApplication still crashes with dxvk and works fine with wined3d. 2) The game seems to pick the resolution correct now even with dxvk. Not sure...
https://github.com/doitsujin/dxvk/pull/2553 fixes the regression the SettingsApp crash also happens with dgVoodoo and galliumNine so its either something all 3 implementations are doing wrong or maybe some interaction between d3d9 and...
Maybe Proton is disabling DXVK for the Settings Application? Its clearly not working with my non steam version running in wine.