Richard Vasquez

Results 6 comments of Richard Vasquez

# 1. Digit significance I'm going to use this as a reference point for the following explanation: ``` --------####0______1__2__3__4__5__6__7__8__9__A__B__C__D__E__F__ ``` These represent the 64 bits in an H3 index, which...

# 2. H3 Performance I'm kind of curious. Are you using the h3ToGeo filter application or the library function ```void h3ToGeoBoundary(H3Index h3, GeoBoundary* gb)```? You're likely going to get some...

> ### h3ToGeo Perf > > > Are you using the h3ToGeo filter application or the library function `void h3ToGeoBoundary(H3Index h3, GeoBoundary* gb)`? > > I'm using the `h3ToGeo` filter...

>Mind if I ask what platform you're building this on (ie. Unity, Web-based, other?) I'm building this in C# with Unity, and I'm using an asset called Go-Map that pulls...

@douglasg14b In that case, I'd likely recommend doing something similar to what I do. You've got a tile. Even if you're changing zooms, you're still going to have a tile....

2 cents here, since things are going to break in 4.0, anyway. Call a DirectedEdge a Vector, and an undirected edge, just an Edge, or a segment.