Richard Ziegler
Richard Ziegler
@ArthurZMhr > 'No such file or directory, open: C:/Users/Alex/app data/temp/gbtools/tools_version' > > I checked this tools_version, but it was a useless file, there's nothing inside. Please use the issue template...
Use animation States instead of copies of the sprite sheet. Same method as recommended for using multiple palette slots, or a flashing damaged state. This new anim state would be...
That is correct, All animation states are loaded into vram, if the sheet uses it, it has to be immediately accessible without swapping. Since all you are changing is the...
Yep, if set sprite is working for you, that will be easier to manage, my initial reply didn't account for multiple states already being in use, it was also a...
Are they being changed to hidden at the start of the game? Or starting off screen and moving into view? There are a few quirks/bugs with the actor pool system,...
@32gits By "Show actor" do you mean the one that specifies an actor? or the event that shows all actors/sprites on screen. I suppose i can guess since you're not...
So it's working now that you've moved it to a different location? Perhaps you've found a bug where the actors that are loaded on screen refresh, and the line they...
@valtune This is not a mac only issue, GB studio uses a number of tricks to hide sprites from the overlay, These include, - Scanline Cutoff (when overlay is full...